NIC FREEMAN Location: SEATTLE, WA
3D Artist Email: nfreeman@gmail.com
Website: nfreeman.me
Skills:
3D: Modeling | Sculpting | Retopology | Handpainted/PBR textures | Rigging | Animation
2D: Character design | Visdev | Concept art
Software: Zbrush | Maya | 3D Coat | Topogun | Photoshop | Krita
Contract Artist | Side Group Games
2018 August - 2019 March
- Art directed successfully kickstarted VN project: Throw Me In The River
- Created character portraits, backgrounds and UI.
2020 March -2020 August
- Additional assets for second half of the project
Pre-production Artist | Beyond Bezels | 2017 February - 2018 April
- 3D Character modeling based off 2D concepts, rigging, animation
- Faux-gameplay trailer + storyboarding & pre-production for canceled project GraveRobber
Intern | Strange Loop, Seattle, WA | 2015 May - 2015 July
- Promotional & concept art for first playable.
- Modeled and textured 3D assets, created particle systems
- UI mock-ups and layouts for various in-game features
Intern | Cortes Studio, Brooklyn, NY | May 2014 - July 2014
- Extensive work at all points in digital-to-physical toy production pipelines for clients like Hasbro, Frank Benson & others.
- Modeled & sculpted meshes for previsualization & 3D printing using: Maya, Zbrush, & Photoshop
- 3D print post-inspection & preparation for painting
Client Work:
- Scan data preparation for 3D printing
- Prepared a 3D scanned data for 3D printing of a life size sculpture
Education:
Digipen Institute of Technology, Redmond WA, 2015 | Bachelor of Fine Arts in Digital Art and Animation, Minor in English
Carnegie Mellon Pre-College Program, Pittsburgh, PA, 2010 | Certificate in Fine Arts, classes taken: Animation, Digital Photography, Head Studies, Figure Studies
Ver. 2020/7/16