NIC FREEMAN                                                Location: SEATTLE, WA

3D Artist                                                                Email: nfreeman@gmail.com 

Website: nfreeman.me

Skills:

3D: Modeling | Sculpting  | Retopology  | Handpainted/PBR textures | Rigging | Animation

2D: Character design | Visdev | Concept art

Software: Zbrush  | Maya  | 3D Coat | Topogun | Photoshop | Krita

Contract Artist | Side Group Games

2018 August - 2019 March

  • Art directed successfully kickstarted VN project: Throw Me In The River
  • Created character portraits, backgrounds and UI.

2020 March -2020 August

  • Additional assets for second half of the project

Pre-production Artist | Beyond Bezels | 2017 February - 2018 April

  • 3D Character modeling based off 2D concepts, rigging, animation
  • Faux-gameplay trailer + storyboarding & pre-production for canceled project GraveRobber

Intern | Strange Loop, Seattle, WA | 2015 May - 2015 July

  • Promotional & concept art for first playable.
  • Modeled and textured 3D assets, created particle systems
  • UI mock-ups and layouts for various in-game features

Intern | Cortes Studio, Brooklyn, NY | May 2014 - July 2014

  • Extensive work at all points in digital-to-physical toy production pipelines for clients like Hasbro, Frank Benson & others.
  • Modeled & sculpted meshes for previsualization & 3D printing using: Maya, Zbrush, & Photoshop
  • 3D print post-inspection & preparation for painting

Client Work:

  • Scan data preparation for 3D printing
  • Prepared a 3D scanned data for 3D printing of a life size sculpture 

Education:

Digipen Institute of Technology, Redmond WA, 2015 | Bachelor of Fine Arts in Digital Art and Animation, Minor in English

Carnegie Mellon Pre-College Program, Pittsburgh, PA, 2010 | Certificate in Fine Arts, classes taken: Animation, Digital Photography, Head Studies, Figure Studies

Ver. 2020/7/16